Create breathtaking planet-scale environments in Blender.
PlanetSet is an addon for Blender that enables the creation of massive and detailed environments. It is the only tool of its kind for Blender that provides the technical foundations for planet-scale landscapes, atmosphere and clouds.
PlanetSet offers the most realistic sky model of the Earth available for Blender, simulating the effects of Rayleigh, Mie and Ozone scattering. The atmosphere is part of the scene, naturally producing haze, sun shafts and bloom.
PlanetSet uses a powerful geometry nodes terrain workflow leveraging an adaptive tessellation system (not to be confused with Cycles adaptive subdivision) which enables practically infinite landscapes at very high detail by preserving geometric detail in screenspace.
PlanetSet is designed for high quality path-traced renders, leveraging the powerful Cycles render engine to produce physically accurate images.
Create vast cloudscapes using cloud layer objects, with parameters for altitude, radius and falloff.
Choose from a selection of cloud layer noise patterns to achieve cumulus, stratus, cirrus formations and more.
Clouds are fully procedural and infinite, you can scale cloud layers as large as you like. PlanetSet automatically accounts for the curvature of the planet in cloud layers.
Clouds in PlanetSet are fully volumetric and simulated, shaded using the Mie scattering effect of water droplets.
Cloud layers come with an abundance of parameters.
Create oceans in one click that are rendered all the way to the horizon and support custom micropolygon displacement.
Use custom meshes as waterbodies to create lakes, ponds and rivers.
Water bodies can be displaced using geometry nodes for effects like waves and currents, with micropolygon detail.
PlanetSet comes with a versatile water shader, with controls for coloring, ripples, edge foam, sedimentation and transparency. Ripples are uniquely implemented to correctly render surface pertubations in the far distance.
Scatter millions of objects with controls for: Clumping, altitude falloff, altitude masking, size variation, slope distribution, surface alignment and more...
Only instance objects inside the camera frustrum.
| Features | Free | Hobbyist | Professional |
|---|---|---|---|
| Planetary terrain tessellation system | ✓ | ✓ | ✓ |
| Planetary atmosphere system | ✓ | ✓ | ✓ |
| Ocean & water bodies | ✓ | ✓ | ✓ |
| Instancing | ✓ | ✓ | ✓ |
| Base terrain preset nodes | ✓ | ✓ | ✓ |
| Cloud fractals | ✓ | ✓ | ✓ |
| Ocean texture displacement node | ✗ | ✓ | ✓ |
| Procedural erosion node | ✗ | ✓ | ✓ |
| Commercial usage | ✗ | ✓ | ✓ |
All versions of PlanetSet come with a suite of node presets for creating a variety of terrain features.
Add erosion to terrain features practically infinitely into the distance. The erosion fractal is purely procedural with no simulation required.
Create fractal rock strata.
Easily import heightmaps from another terrain software or satellite data.
Displace huge landscapes using fractal noises in geometry nodes..
Animated, procedural, infinite ocean displacement texture.
See the docs for more.
PlanetSet has a steep learning curve, especially when it comes to creating terrains with geometry nodes. It's free for personal use and learning, but if you find it helpful, please consider supporting us by purchasing a Hobbyist or Professional license. :)
PlanetSet is for Cycles rendering only. It is not designed to work with Eevee.
PlanetSet works with CPU and GPU Cycles rendering.
Cloud shaders are computationally demanding, even on high-spec GPUs, and this is largely unavoidable for photorealistic clouds. PlanetSet has preview settings available to make things faster while working in the viewport.
Blender Versions: 4.4+
Hardware: 8GB RAM/VRAM minimum, 16GB recommended
GPU rendering recommended